Hexecutioner, Dipp, and Maxx purchased some potions before seeking a way to their friends below the monastery. In the caverns, Og lost his armor fighting rust monsters and owlbears with Belmondo. Hexecutioner, Dipp, and Maxx beat the location of a secret passage out of an evil cleric and fought ghouls while searching the caverns for their friends. Reunited, the group discovered a secret treasure stash and got ambushed by chokers.Treasure: 4400gp, Potion of Reduce Person, Bottle of Poison, 2 Potions of Cure Light Wounds, +1 Longsword, +1 Plate Mail Armor, and a Ring of Fire Resistance.
Trippen, Og, and Belmondo wandered the dungeons and fought barbarians and a gelatinous cube. Dipp, Monkmichiyo, Chiznoff, and Hexecutioner avoided fights and rescued a prisoner before returning to town for a rest.
Hexecutioner, Dipp, Og, Trippen, Belmondo, Monkmichiyo, and Chiznoff continued fighting their way through the hobgoblin infested monastery. After finding a few powerful magic items, Og, Trippen, and Belmondo found themselves separated from the rest of the group in caverns hundreds of feet below the monastery. The rest of the group were stuck above due to an uncooperative trap door.
Hexecutioner, Trippen, Og, and Dipp returned to the monastery to continue searching for Seren Jagal, leaving a trail of dead goblins in their wake. They found a torture chamber and interrogated a captured goblin. Then they rescued a Dwarven slave name Gareth from the goblins weapons factory. Finally, they cleared out a heavily guarded area with magically enlarged hobgoblins before resting.
Hexecutioner, Trippen, Og, and Dipp continued their delve into the pagan monastery. They found some captured neandertals and chose to knock them out with sleep spells. The party took on a group of well organized goblins protecting the stairway to the dungeon below. The party also cleared skeletons out of the tomb they were looting. Before heading back to Castellen Keep for a break, the burned the goblin army's provisions on the front lawn.
Hexecutioner, Grimloch, Belmondo, Dipp, and Balmir returned the talisman to the Church of Traladara and learned about Seren Jagal, a resourceful man traveling Karameikos and provisioning bands of evil demi-humans with fortifications and equipment. The Karameikan army was shifting forces to eastern side of the country to deal with the threat. The party traveled with troops to Castellen Keep to investigate an abandoned monastery where Seren was rumored to be operating. There the party encountered centipedes, goblins, and ogres as they started their investigation.
Hexecutioner, Grimloch, Belmondo, Dipp, and Balmir continued searching the Radlebb Woods for The Rock. They battled many of the forests dangers and retrieved the artifact they were sent to find, but not before Balmir was slain by the evil eye of a hag. They picked up Balmir's body and started making their way back to The Manor.
Grimloch, Dipp, Belmondo, and Monkmichiyo were approached by clerics from the Church of Traladar and asked to retrieve an ancient artifact before it could be destroyed by paladins from their rivals, the Church of Karameikos. After traveling to the cleric retreat of The Manor, the party set off into the woods in search of the secret of The Rock. The party fought the dangers of the forest and came across a strange group of gnomes dragging a ship across land. A group of ten Lizardfolk tried to take the party prisoner for trespassing, but the party dispatched their enemies before setting up camp for the night.
Dipp, Grimloch, Hexecutioner, and Balmir were returned to the castle to clear out the dungeon level. Underneath the castle they met a doppleganger, a gelatinous cube, and a couple of Wights. They found a back-door entrance to the dungeon at a goblin camp and smashed the goblins and their worg-riding leader. Aki was killed in the battle and had to be resurrected.
Dipp, Grimloch, Hexecutioner, and Balmir were hired by the merchant Caldwell to clear the monsters out his newly purchased castle. On the way the party stopped by Andolyn's potion shop to pick up some potions and stop a giant Calzone Golem from wrecking the place. At they castle they managed to wipe out a gang of goblins that had taken over and several animals and vermin staying there. They had to return to Caldwell when the last door couldn't be open because it was magically locked.
Dipp, Hexecutioner, and Grimloch explore an abandoned silver mine to help a town stricken with a mysterious plague.
Dipp, Hexecutioner, and Og trek through a swamp and fight pirates on beaches to save a small port town from financial ruin.
Dipp, Sucre, and Grundlewald explored an ancient tor and defeated a undead bugbear warrior.